Follow the request/data flow through the architecture.
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Managed service for deploying, operating, and scaling game servers.
Why it matters
Handles session placement, matchmaking, and auto-scaling for multiplayer games.
When to use it
Use for real-time multiplayer backends requiring low-latency session management.
Gotcha (exam trap)
GameLift Fleets need careful capacity planning — under-provision and players wait; over-provision and you pay for idle servers.
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